Fooling around with 3d spore models

As everyone should know by now, the latest Spore patch added several new features to the game, such as the possibility of riding vehicles in adventures, in-built asymmetry for all editors, and a cool cheat that exports 3d models of your creatures in a format readable by most 3d modelling programs. You can get more detailed info here , but to make it work you just need to enter the creature editor, go to Paint Mode and type “ctrl+shift+c” to enter the cheat ” colladaexport “. That saves a collada file of your creation in the same folder your creatures are saved.

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Creator Tip: How awareness works with buildings

DVDMaster at the official Spore forums has made a discovery about how the awareness system of NPC creatures works with buildings in the adventures. Check the picture above

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Creator Tip: a few tips on making adventures

1. There’s more to goals than just “kill N creatures”.

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My first adventure is online!

Last month I was invited to the Maxis Studios along with other 9 creators, and we had a chance to create our own adventures, as I’ve already talked about. And today the folks at Maxis uploaded the stuff we created to the online Sporepedia, meaning everyone can already check it out (though everyone will have to wait for Galactic Adventures to actually be able to play it.

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Galactic Adventure Camp – mission log

Act 1 Goals: talk to MaxisCactus v get a passport and a visa v So a few weeks ago I got an e-mail from MaxisCactus inviting me to join a few other creators for a 2 day event at the Maxis Studios in Emeryville, California, where we would play the upcoming Spore expansion pack Galactic Adventures, talk to the developers behind the game, and eat pizza. After I got over my initial reaction – thinking it was all an elaborate scheme from an international gang to steal my kidneys – I got really excited, and started making arrangements so I could attend and still keep my job (and hopefully, my kidneys)

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Galactic Adventures Challenge: Props for the upcoming Maxis Adventure Camp

Next May 14th I’ll be joining some of the top Spore creators on the Maxis Adventure Camp at the Maxis studio, where we’ll have the chance of creating our own adventures! I’ve been creating stuff in advance, but I’d like your help creating props for my first adventure! Create props that match the theme of my Red Planet Adventure Sporecast , and tag it “gaprop”. Submit by leaving a comment here with the link for the creation. I’m looking for props for a Mars like planet.

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Creator Tip: the GAprop tag

Like many users, I was worried myself that the creations made for exclusive purposes on the upcoming Galactic Adventures expansion pack – like walls and other decorations created for the user-made adventures – would be selected by mistake as buildings and vehicles for the civ and space stages. However, MaxisCactus just answered that concern: “Our team has taken measures to resolve this issue.

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Parkaboy’s building class: lesson 1

I’ve been teaching this “class” on creating buildings at the Sporeuni forums, and I thought I should post those tips here too. So I’ll be slowly publishing the lessons on the blog, too. LESSON 1: Review In this lesson we are going to review some basic features

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Theme Set: Andeavor’s Great Wall

In a couple of months the Galactic Adventures will be released, and players will have acess to the Adventure editor, wich allows you to place, resize and rotate any creation in scenarios called “adventure planets”. That means creators can create complex structures – such as long walls – by combining buildings together.

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Parkaboy’s building class: lesson 2

As I’ve said on the previous post, this is the “class” I’m teaching at the University of Spore Creations forums. Here goes the second lesson: LESSON 2: On styles, symmetry and the basic building shape Let’s move on! The main reference for this lesson is going to be this set, the Logian set: Shall we start? First of all, I must confess something.

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