Fooling around with 3d spore models
You can get more detailed info here, but to make it work you just need to enter the creature editor, go to Paint Mode and type “ctrl+shift+c” to enter the cheat “colladaexport“.
That saves a collada file of your creation in the same folder your creatures are saved. You can then import it into a program such as Autodesk Maya. For those of us that don’t have the skills to use or the access to Maya, I highly recommend a little program called FX Composer, that can be downloaded here.
The FX Composer isn’t as good as Maya, but it does let you do some cool stuff, like changing lighting effects…
… switching textures …
… and placing several models together:
I’m still learning how to do the most basic stuff with the program, so I’m not sure if it’s even possible to animate or to export a movie, but at least you can create some cool pics such as these:












